/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 adv_object_model_cache.h

	$Header: /heroes4/adv_object_model_cache.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( ADV_OBJECT_MODEL_CACHE_H_INCLUDED )
#define ADV_OBJECT_MODEL_CACHE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

#include "adv_object_model.h"
#include "resource_cache.h"

// --------------------------------------------------------
// Load the adventure object model with the specified name
// --------------------------------------------------------
t_resource_cache< t_adv_object_model > get_adv_object_model_cache( std::string const& name );

#endif // !defined( ADV_OBJECT_MODEL_CACHE_H_INCLUDED )
